{"product_id":"gurps-classic-compendium-ii","title":"GURPS Classic: Compendium II","description":"\u003ch3\u003e\n\u003cstrong\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0002\/9622\/2731\/files\/SJG30-6522.png?v=1645730809\u0026amp;width=700\" style=\"display: block; margin-left: auto; margin-right: auto;\"\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cstrong\u003eThe Best of All Worlds!\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eCompendium II\u003c\/em\u003e\u003c\/strong\u003e is 192 pages of the best articles and the most-requested new expanded and optional rules for \u003cem\u003e\u003cstrong\u003eGURPS\u003c\/strong\u003e Third Edition\u003c\/em\u003e! We've chosen the most useful GM resources from over 14,000 pages of Third Edition material (most of it no longer in print) and added new material written by experienced \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e gurus. \u003cstrong\u003e\u003cem\u003eCompendium II\u003c\/em\u003e\u003c\/strong\u003e is a must-have for Game Masters (no more digging through a stack of books to find the optional rule you want) and a valuable aid for any \u003cem\u003e\u003cstrong\u003eGURPS\u003c\/strong\u003e Third Edition\u003c\/em\u003e player.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eCampaigning.\u003c\/strong\u003e Game mastering and campaign design, cinematic games, other dimensions, campaign power levels, and designing believable societies.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCombat.\u003c\/strong\u003e Optional rules galore for both realistic and cinematic combat! Also includes rules for non-lethal contests and tournaments, and systems for space combat and naval combat.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEquipment.\u003c\/strong\u003e Including rules for day-to-day maintenance . . . and for operating bizarre artifacts that are \u003cem\u003enot\u003c\/em\u003e day-to-day at all!\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDangerous Stuff!\u003c\/strong\u003e Pages of things to scare players with, ranging from cold weather and seasickness to altitude sickness, decompression, and radiation.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInjury \u0026amp; Fatigue.\u003c\/strong\u003e Detailed optional rules that build upon the existing systems for injury, healing, missed sleep, and extra effort.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMass Combat.\u003c\/strong\u003e Yes, the much-requested Mass Combat System is back in print, in an up-to-date, all-inclusive format that includes new optional rules.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis book is designed for use with \u003cstrong\u003e\u003cem\u003eGURPS Compendium I\u003c\/em\u003e\u003c\/strong\u003e and \u003cem\u003e\u003cstrong\u003eGURPS Basic Set,\u003c\/strong\u003e Third Edition\u003c\/em\u003e, and includes rules that appear in the appendix of \u003cem\u003e\u003cstrong\u003eBasic Set\u003c\/strong\u003e, Third Edition Revised.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Sean Punch\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":48958599233710,"sku":"wto1787936754384","price":10.2,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0695\/2727\/3646\/files\/gurps-classic-compendium-ii_1.jpg?v=1787936763","url":"https:\/\/www.pleasantparcel.shop\/products\/gurps-classic-compendium-ii","provider":"My Store","version":"1.0","type":"link"}